plugin.patch
patch(proto: object, name: string, fn: Function) → {}
patch a melonJS function
// redefine the me.game.update function with a new one
me.plugin.patch(me.game, "update", function () {
// display something in the console
console.log("duh");
// call the original me.game.update function
this._patched();
});
Name | Type | Description |
---|---|---|
proto | object |
target object |
name | string |
target function |
fn | Function |
replacement function |
Type | Description |
---|