input.unbindGamepad
unbindGamepad(index: number, button: number) → {}
unbind the defined keycode
me.input.unbindGamepad(0, me.input.GAMEPAD.BUTTONS.FACE_1);
Name | Type | Description |
---|---|---|
index | number |
Gamepad index |
button | number |
(See input.GAMEPAD.BUTTONS) |
Type | Description |
---|