API Diff Specification
To Version: Android SDK 0.9_r1
From Version: Android SDK m5-rc14
Generated 2008.08.14 15:44

Class android.view.animation.Animation

Removed Methods
boolean isEnded()

Indicates whether this animation has ended or not.

boolean isStarted()

Indicates whether this animation has started or not.

boolean willChangeTargetViewBounds()

Indicates whether or not this animation will affect the current bounds of the target view.

 

Added Methods
int getRepeatCount() Defines how many times the animation should repeat.
int getZAdjustment() Returns the Z ordering mode to use while running the animation as previously set by .setZAdjustment.
boolean hasEnded()

Indicates whether this animation has ended or not.

boolean hasStarted()

Indicates whether this animation has started or not.

void restrictDuration(long) Ensure that the duration that this animation will run is not longer than durationMillis.
void setRepeatCount(int) Sets how many times the animation should be repeated.
void setZAdjustment(int) Set the Z ordering mode to use while running the animation.
boolean willChangeBounds()

Indicates whether or not this animation will affect the bounds of the animated view.

 

Removed Fields
int NO_REPEAT Don't do anything when the animation ends.
int REPEAT Replay the animation from the beginning.
boolean mCycleFlip  
long mDurationMillis  
boolean mEnded  
boolean mFillAfter  
boolean mFillBefore  
boolean mInitialized  
Interpolator mInterpolator  
AnimationListener mListener  
int mRepeatMode  
long mStartOffsetMillis  
long mStartTimeMillis  
boolean mStarted  
 

Added Fields
int INFINITE Repeat the animation indefinitely.
int RESTART When the animation reaches the end and the repeat count is INFINTE_REPEAT or a positive value, the animation restarts from the beginning.
int START_ON_FIRST_FRAME Can be used as the start time to indicate the start time should be the current time when .getTransformation(long, Transformation) is invoked for the first animation frame.
int ZORDER_BOTTOM Requests that the content being animated be forced under all other content for the duration of the animation.
int ZORDER_NORMAL Requests that the content being animated be kept in its current Z order.
int ZORDER_TOP Requests that the content being animated be forced on top of all other content for the duration of the animation.
 

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